Dakota Standall

"Was it is really that hard?"

Dakota Gray Standall, also known as Experiment 499: The Dragon, is one of the experiments of the DC.

Personality
Dakota appears to be a very quiet and socially awkward individual, and sometimes when they feel they're being approached the wrong way, they become very defensive, sometimes even rude. This more than likely stems from trauma in their past, which only makes thing worse due to them already having poor social skills. Because of that they aren't very good with making friends, and for quite awhile (when first arriving to the DC) they were a loner.

However Dakota usually isn't like this with their friends, and the times that they are, Dakota is most likely obvious to it.

They're very unsympathetic towards their opponents, and sometimes even mocks them during battles. Interestingly, these are some of the only times Dakota doesn't struggle to speak, or have conversations. Probably because they don't feel the need to worry about what their opponent thinks of them.

When Dakota actually does manage to hold conversations with their friends, they are very kind, amiable, and funny, also appearing to love cracking jokes, mainly with Rayna. This doesn't mean they aren't awkward, however.

Background
Trigger Warning

Dakota was adopted (presumably) at the age of four, by a high-class family.

They didn't like their adoptive parents. Not for reasons you'd think. They didn't miss their biological parents, nor were they abusive, or mean. In fact, they were fairly sweet for the first few years of Dakota growing up.

Their reason for not liking their adoptive parents were due to the fact that they were rather shady. At first Dakota assumed they were apart of a mafia, but wasn't going to ask in fear of the two killing them off.

In middle school, Dakota was often picked on, beaten, mocked, drawn on (and much more), once telling their closest friend that they wasn't attracted to guys. It was worse for Dakota because they went to a religious school, and it is implied that is the reason for their rather submissive behavior.

They often had many bruises (mainly on their stomach, back, and arms) which went unnoticed by their adoptive parents, who they rarely ever talked to.

One day while being locked in one of the janitors' closets, a girl found them. Dakota assumed that she either wanted money, or to hurt them, and immediately offered her cash in hope of not being attacked as usual. However once realizing that she didn't want their money, or to hurt them, Dakota immediately apologized for assuming the worst. The two became friends, which seemed to brighten Dakota's mood a bit.

Months later, Dakota was taken out of the school, and forced into a building that trained teens (more likely anyone over the age of 15) to become assassins. Surprisingly, their parents actually sold them to this building.

It was the same there, except the people Dakota was being trained by were much worse.

There, it was kill or be killed.

Dakota often says in that building "One mistake and it's the collar for a few hours." When explaining their past to Solaris, implying that a shock collar was used on anyone who messed up, also implying it's where Dakota developed their severe atelophobia, as well as their rhabdophobia.

After several years of being in the building, Dakota lost it on the day their only friend had died. They were the only one to leave the building, which they tell Solaris.

Due to the survivors guilt they felt, (similar to Brooklyn) they willing gave themselves up to the DC.

Powers and Abilities
Supernatural Strength: Being gigantic creatures, Dragons possess tremendous physical strength that makes them among the strongest type of supernatural monsters. They can easily overpower humans through sheer physical force, break through the thickest of rock walls, and have strength great enough to crush stone with ease. They are amongst the strongest of monsters, able to casually break and crush bones, toss a grown man like a doll, and easily lift and carry a handful of grown men and women and even lift 70,000-100,000 pounds, for over hundreds of miles.

Flame Breath: Perhaps their primary use of attack, Dragons can breathe a large stream of searing hot, deadly, fiery-flames or napalm from their mouth and nostrils that can set anything aflame and melt almost anything it hits. In addition, they can also launch destructive, explosive fireballs. These temperatures are hot enough to melt metals like iron and even stone. Dragons have been known to breathe both yellow, red, orange and blue fire. When using their magic, Dragons can also forge a blade with their breath.

Frost Breath: In addition to fire, some dragons are also capable of breathing a stream of ice from their mouth that can freeze anything it hits.

Flight: Dragons have giant bat-like wings which they use to fly and capture prey. They are incredibly capable flyers, able to move with great speed and maneuverability, and still demonstrate great stealth despite their enormous size. They can also fly for great distances.

Invulnerability: Having nearly impenetrable scales, Dragons are near completely invulnerable.

Super Speed: Dragons can fly with incredible speed, able to suddenly appear almost like teleporting.

Superior Stamina: Dragons don't tire easily, they can fly miles at incredible speeds, and go through severe trauma without fatigue. Additionally, some dragons can go weeks, decades, even centuries, without food or water.

Super Senses: Dragons possess supernatural senses, able to smell, hear, and feel if someone is breathing, if someone is watching them, or even where they are, even if they are completely invisible.

Nigh-Immortality: Dragons are almost immortal and cannot be killed by any man-made weapon. They are capable of living for up to more than a thousand years.

Mind Control: Dragons have very sharp minds and can control human beings. They can also read emotions.

Communication: Despite being animals, most Dragons possess the power to communicate with animals.

Absorbing Regeneration: Regenerate by absorbing matter/energy to empower the regeneration process or transform matter/energy directly into their own mass.


 * Consumption Healing: Regenerate by eating anything.


 * Cosmic Regeneration: Regenerate by absorbing cosmic energy.


 * Digital Regeneration: Regenerate by absorbing digital data.


 * Inorganic Matter Regeneration: Regenerate by absorbing inorganic substances.
 * Elemental Regeneration: Regenerate by absorbing elements.
 * Organic Regeneration: Regenerate by absorbing living or non-living organic material.
 * Stellar Regeneration: Regenerate by absorbing stellar matter/energy.
 * Accelerating Regeneration: Increases the speed of regenerative power each time they are wounded.
 * Adaptive Regeneration: Adapt to bodily harm as you regenerate.
 * Ample Regeneration (Surplus Regeneration, Hydra Effect): Dakota grows back extra of whatever body parts are lost or lethally injured. One with this ability may lose an arm, and grow back two, or the like. Dakota's body may only grow back two limbs or organs at a time; and the body can subliminally intuit when not to grow back extra parts (so Dakota doesn’t end up with eight heads or the like, which will actually impair function instead of helping it).
 * Magical Regeneration: Regenerate through the aid of magic.
 * Mechanical Regeneration: Regenerate through the aid of any type of machinery.
 * Mental Regeneration: Regenerate from any damage done to mind, including brain damage, brain disease, etc.
 * Mutative Regeneration: Regenerate at the cost of mutating.

Anatomical Liberation: Dakota "re-collects" body parts after said parts have been dismembered or removed from the body. This ability makes being dismembered and vaporization impossible, as the body will simply pull itself back together.


 * Body Recreation: Dakota can recreate their body from scratch.
 * Bone Regeneration: Regenerate bones.
 * Core-Reliant Regeneration: Regenerate from any injuries so long as the core of the body remains intact.
 * Emotion Regeneration: Regenerate from any damages done to one state emotions.
 * Empathic Regeneration: Regenerate using emotion-based powers.
 * Reforming (Reconstitution): Pull oneself back together after being blown up.
 * Sensory Regeneration: Regenerate senses/sensory organs.

Healing Coma: Undergo a coma, allowing Dakota's body to heal without danger. One with this ability may generate an aura of healing energy, a psychic aura which accelerates the healing process, or a defensive aura to prevent further damage. In the first case, the life energy required may be absorbed from outside areas. In the second case, the energy comes from the mind. In the third case, the aura levitates the user and matches any outside force so as to be impenetrable by potentially-harmful outside forces.


 * Petrifactive Hibernation: Enter a dormant state as a statue, from which the user emerges fully rejuvenated.

Regenerative Transformation: Regenerate while changing one's form.

Nerve Regeneration (Neural Regeneration, Nervous System Regeneration): Regenerate one’s nerves (which usually are incapable of regeneration) and to return them back to their original state after harm. The user could use this ability to resist being stunned, going unconscious, going into shock from intense pain or permanently losing sensation in any part of the body. This ability also grants immunity to paralysis, stroke, etc.

Self-Regeneration Manipulation: Concentrate to effect personal self recovery.


 * Recovery Mode: Go into a mode made for recovery.

Regenerative Bodily Fluids: Have bodily fluids with regenerative properties.

Replication Regeneration: Regenerate using clones.

Regenerative Durability: Be more durable due to the healing factor.

Regenerative Replication: Clone using regeneration.

Symbiotic Regeneration: Regenerate using symbiotic power.

Telekinetic Regeneration: Regenerate using psychic powers.

Trivia

 * The name "Dakota," also spelled, "Dakotah, Dakoda, Dacotah," means "Friend, Friendly" and/or, "Allies".
 * Dakota admits to trusting females more than males, but refuses to state why whenever being asked.
 * Dakota's axe was made by them.
 * Dakota's room is filled with posters they drew themselves due to them not liking the original ones.
 * Dakota often falls asleep when they find something boring.
 * Dakota says that they are embarrassed of their past, which is why a lot of people don't know it.
 * Dakota seems oblivious to being quiet, and rather submissive.

Quotes

 * "I'm sorry.."
 * "D-Did I mess up again? Are you mad?"
 * "...I think you're... sweet.. I'm being awkward..."
 * "I'm not quiet! See?"
 * "Why didn't the girl want to eat the clock? Because it was time consuming!"
 * "Wh-...What do you want me to.. to do..? I can try.. I have tried.. please just stop screaming.."