Delano Red Carter

"Hey, you should really think before speaking! Next time, I'll cut your tongue out, and string it up for decoration!"

Delano Red Carter is one of the experiments of the DC, baring the title of Experiment 150: The Copycat.

Personality
Most people fail to acknowledge the innocence Delano withholds, and are more so distracted by his threats and his abilities. One time, when finding out Solaris had been being trash talked, Delano had convinced the person trash talking him to think before speaking in a rather violent manner, which seemed to frighten that particular person, and the others around them. Because of that incident, and a few others, people often feel unnerved, or nervous around Delano, even though he's mostly kind and innocent.

Due to not having many friends, Delano sometimes displays signs of depression and self-hatred, however these signs are minor and are mostly unnoticeable. Even after being asked about it, Delano refused to open up and kept changing the subject until it was finally left alone. This lead Mason and others to believe that their idea of Delano perhaps being depressed was just a bit too far stretched, and was just something they were digging into something that "was obviously just a stupid theory," quoted by Mason himself. Once when being called "useless," and "trash," Delano didn't exactly agree or disagree, but had made an expression of confusion, later on accepting it and leaving it alone.

Delano often feels like talking about his problems, or his life would be forcing his problems onto other people, which is his main reason for not opening up much, even when being asked simple questions such as "how are you," or "what's your favorite color," sometimes even questions like, "what's your name?," sometimes people find this a bit off, but never question it due to their fear of his violence.

Delano is generally innocent and kind, and is extremely calm and collected as well. Despite this, his attitude changes if he feels that his friends are being threatened or targeted.

Powers and Abilities
Super Strength: It's mostly known that Delano is generally stronger than most of his peers - at least strong enough to pick up both Ezra and Solaris while running away from Dakota and Quinn.

Invisibility: Delano can disappear completely from everyone's sight if he wishes, as well as being able to turn objects, and other people. This is one of his weaker powers however.

Enhanced Speed: Delano is one of, if not the most fast experiment within the DC. This is confirmed when he races Ezra, and beats him within seconds, while Ezra was still over halfway away from the finish line. Another incident similar to this is when Delano leaves something in his room to go get it, and is back within a matter of 7 seconds.

Telekinesis: Delano is able to move extremely large and heavy objects with his mind, and has even lifted multiple people, and stopped a bus from hitting them at once.

Pyrokinesis: One of Delano's more stronger and dangerous moves - he can generate and control fire with his mind.

Hydrokinesis: Less stronger than Delano's pyrokinesis and aerokinesis, however still quite effective and dangerous. Delano can generate and control water with his mind.

Aerokinesis: Delano has the ability to control wind completely. This move is most likely stronger than his pyrokinesis and hydrokinesis when you take it into consideration that he did put out an extremely large fire within a four story mansion that his adoptive parents lived in.

Weather Manipulation: Delano appears to possess the ability to control weather - however has not completely mastered this ability seeing how Delano mistakenly struck Mason with lighting multiple times when he was upset.

Mind Control: Delano can take control of his opponent's mind, usually with his own. Not as used as his other powers, due to Delano believing that using mind control against his enemies was just an easy win.

Vocal Mind Control: Delano is able to use his voice and control his opponent's mind. Usually by a bit of concentration and telling them to do something multiple times until it works. Again, this is not as used as his other powers either.

Memory Manipulation: Delano can access and control his opponent's memory, often confusing them during battles, and toying with their mind to make them forget how to use their own powers. He can only use this for a certain amount of time before it starts effecting his own memory and he has to stop.

Fear Inducement: Delano is able to instill, or decrease fear into his opponent. He can't quite control this, so during battles sometimes his enemies fear him completely or don't fear him at all.

Animal Control: One of his more useful powers depending on the scenery - Delano has the ability to control animal's minds as well, and make them do as he pleases.

Apelpisíakinesis: Delano can control the despair his opponents experience while battling him. This is less useful if they aren't fearing for their lives or under the influence of Delano's illusions.

Bio-thermokinesis: Delano can manipulate his opponent's body temperature completely, either making them too hot or too cold, which could result in fatal damage depending on how he uses it.

Cardiokinesis: Delano can't exactly control this either, and needs to seriously concentrate to use it, however it has proven to be useful against stronger opponents. Delano is able to control the heart of his opponents, and once caused one of his opponent's hearts to explode on accident, and was later screamed at since that opponent was needed alive.

Cerebrumkinesis: Another one of Delano's more effective yet unused moves. This power allows him to manipulate his opponent's brain and how it functions for a certain amount of time, until their brain goes back to normal, or is destroyed by Delano. However it's extremely difficult for him to destroy his opponent's brain, so it happens rarely, and if so, on accident.

Hallucikinesis: Delano can manipulate illusions in his favor, as well as being able to generate smaller illusions. This is more effective when he's using his internal or external illusions.

Hekai-Ergokinesis: Delano can generate and control destructive energy; causing things such as riots, collapsing buildings, and general havoc to occur. A powerful and dangerous, yet rather useless move that Delano only uses if he's told by the scientists of the DC.

Phobikinesis: Delano appears to be able to generate and control the fear his opponent feels. Yet another move that's more effective when his opponents are under the influence of his illusions. This is more so shown during his fight with Oliver, where he uses his internal and external illusions to convince Oliver that he mercilessly slaughtered Asher and Elizabeth, causing Oliver to faint from overwhelming artificial pain, shock, and despair.

Force Field: Delano can generate an extremely strong force field to stop his opponent's attacks from hitting him. However, he rarely uses this due to already being skilled with countering and dodging attacks.

Techniques
Imitation: After being attacked by an opponent, Delano is able to use their powers against them, in other words; copying them. During his battle with Zachari, Zachari is seen generating a large wave of water in an attempt to hold off Delano, however Delano simply stops his attack with a force field before using Zachari's attack against him.

Internal Illusion: To use this power, Delano produces a light blue fog, that once breathed in, causes internal, extremely painful illusions - however, he's mostly known for being soft on his opponents when he uses this, and instead of using this power to it's full extent, he simply forces his opponents to feel like their being stabbed everywhere. However, if need be, he will use this power to it's full extent.

External Illusion: Unlike his internal illusion, this ability is more focused on mentally and emotionally breaking his opponents; either causing them to completely break down, or pass out completely. When this is used against his opponents, this digs into and plays with their triggers, fears, and any emotionally damaging things.

Fragokinesis: Delano has the ability to control and generate explosions, from smaller to massive ones. Delano demonstrates this ability during his first in series battle, causing fast and smaller explosions to follow his opponent around scaring them half to death.

Geo-Thermokinesis: Delano can generate and control lava.

Spirokinesis: One of Delano's fatal moves. He has the ability to control his opponent's breathing for a certain amount of time, and once, refused to let one of his opponents breath until they nearly passed out.

Gladiokinesis: Probably one of Delano's favorite moves. This gives him the ability to generate, and control knives. When nearly being stabbed, he shattered the blade of his opponents knife before they could stab him, and was also seen generating a massive amount of knives and flying them toward one of the other experiments as a warning.

Odynokinesis: Another one of Delano's most powerful moves. He has the ability to control the amount of pain his enemy feels. During his fight with Oliver, he uses his internal illusions to it's full extent, and then used his odynokinesis to make sure Oliver stayed down.

Trivia

 * The name "Delano," means "Night time", the name "Red," means "Red haired," while the last name "Carter" means "carrier," or "cartier,"
 * Delano has said to believe that his middle name is rather girly, despite this he still seems to like it.
 * Delano has a weird obsession with turtles, and even keeps one as a pet.
 * The name of Delano's pet turtle is "Delly," and is named after his first name.
 * Similar to Solaris, Delano rarely wears clothing that doesn't posses hoods.
 * Due to Delano's adoptive parents being psychiatrists, Delano can be very manipulative during battle, or with others. Once, he made Mason believe that he was going crazy for even thinking Delano might be depressed.
 * Delano once said that if you couldn't find him, he'd most likely be playing piano in the music room.

Quotes

 * "Everyone deserves to be happy, I mean it!"
 * "Please stop treating me like a child, it's so irritating!"
 * "Haha, can't you guys chill out and stop fighting? You're waking everyone up!"
 * "Everyone here, is so... well, quick to judge."
 * "Turtles make me happy, so hearing you talk about them so lowly upsets me. At least they're enjoyable to be around! And, if you ever, ever talk about my turtle plushie like that again, I'll beat you so bad people are gonna have trouble identifying your corpse!"
 * "Do you need a hug?"
 * "It's okay. Everyone is okay. You'll be fine!"