Spells and Rituals

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One of the defining characteristics of a witch is their ability to cast spells; a "spell" being the word used to signify the means employed to carry out a magical action. A spell could consist of ritual action, a set of words, a verse, or any combination of these, many of which are archived in books known as Grimoires. Although the majority of spells are spoken in ancient languages (e.g. Latin), some spells may be performed in the native language of the caster.

For reasons unknown, the majority of spells used by practitioners of Traditional Magic and Spirit Magic are spoken in an ancient language very similar to Latin. However, witches who practice other forms of magic have been known to use spells in different languages.

Description
While the majority of spells consist of specific ingredients and ritualistic actions, some spells only require a verbal recitation. Some spells may also involve the summoning of a Higher Power with the caster pleading for them to do their bidding. Nevertheless, it is known that whenever a person casts a spell, not only are they channeling energy from a mystical source of power, but are also channeling that energy through themselves which partially remains within them.

Languages
While the majority of spells require specific languages that are commonly Latin-based, it has been proven that not all spells are bound to this requirement and other languages such as Babylonian and Sumerian can also be used in casting effective spells. Nevertheless, regardless of the text of which the incantation is written, the caster does not have to understand the language for the spell to be successful, but pronouncing the words correctly is imperative.

Biological Spells
Biological spells allow witches to affect the organic tissue of a living being by changing the state of a body and its natural processes. Although it is most commonly used for healing, other spells can be used to paralyze the body or preserve the recently deceased. Under extremely rare circumstances, it can be utilized to rapidly advance the age or completely alter the state of life.


 * Pain Reduction Spell: A spell that can be used to reduce the physical pain of another person. While the pain diminishes, the spell, however, does not have any real healing properties.
 * Incantation: Asinta Mulaf Hinto, Sho Bala.
 * Healing Spell: Typically an advanced spell that is used to heal the injuries and recover from non-fatal wounds. Such spells are capable of healing injuries at different proficiency levels, speed, and effectiveness. For some, the tedious nature of such spells takes years to learn.
 * Incantation: Unknown
 * Paralysis Spell: A spell used to paralyze a target's body, including even those of vampires, which has the effect of preventing them from moving at all.
 * Incantation: Unknown
 * Sleeping Beauty Spell: A spell that allows a witch to induce a mystical coma onto a target whose waking time is tied to another's death. The target's body is kept at perfect health and preserved until they wake up. The spell ensured that with the caster's death, became irreversible and that should the spell be tampered with, as to exploit a loophole, both linked targets shall die.
 * Incantation: Unknown
 * Requirements: Target, Blood of linked individual
 * Blood Gathering Spell: A simple spell that enables a witch to telekinetically gather and collect the blood of a specific target to one point, whether it is the witch's blood or that of another.
 * Sparrow's Incantation: Venez sanguis. Venez sanguis, Venez sanguis la force de la bête à moi.
 * Requirements: Ancestral Magic, Target's blood
 * Fertility Spell: An unknown ritual related to fertility.
 * Incantation: In Unum Edito, Dominus Sae Domina. Cuplas Sino Liberos.
 * Requirements: A witch's talisman
 * Metamorphosis Spell: An extremely rare and unique spell that can only be accomplished with comparable magical strength. At the most complex form of this spell, complete transmogrification can be performed. This is considered the most advanced form of all biologically-related spells.
 * Incantation: Non-verbal
 * Requirements: Extremely powerful and advanced magic
 * Corruption Detection Spell: A spell that allows a witch to test for magic infused in a target's body.
 * Incantation: Unknown
 * Requirements: Blood of the Target
 * Substance Concentration Spell: A spell that allows the casting witch to concentrate a substance, in this case, the Beast Serum, to a localized point within a biological system, specifically, Aurora's heart.
 * Incantation: Unknown
 * Requirements: Target
 * Sleeping Beauty Reversal Spell: A direct reversal spell to break the mystically induced coma and life-link between two individuals without triggering the curse's secondary effect; to immediately cause death to the linked individuals.
 * Incantation: Unknown
 * Requirements: Linked Target(s), Various Herbs, Candles, Grimoires
 * Confirmation Spell: A spell that utilizes blood of a target to confirm whether or not if other individuals are linked to them.
 * Incantation: Unknown
 * Requirements: Blood of the Target
 * Beast Anti-Venom Spell: A direct cure to the lethal strain of engineered werewolf venom that was included in the magical concoction to create the Beast's enhanced bite.
 * Incantation: La candidat au somme la toxique cantus
 * Requirements: The Seven individual strains of Werewolf venom, five dark objects, chalk seven-pointed star, seven candles, linked target's blood
 * Instructions: A seven-pointed star is drawn on the ground and seven candles are placed just within each point of the star. Each of the seven strains of werewolf venom is placed at each point outside of the star. The witch infuses the linked target's blood with their magic, of which she amplifies by using unknown dark objects.
 * Liquid Gathering Spell: A spell that allows the casting witch to gather and concentrate a liquid, such as tears, into a small vial.
 * Incantation: Les lames colligo. Ad me gluttuli.
 * Requirements: Target liquid
 * Lineage Spell: A spell that tests the blood to determine whether magic is present in any form. Variations in this spell reveal ancestors.
 * Incantation: Unknown
 * Requirements: Target's blood
 * Ailment Resistance Spell: A spell that directly affects the constitution of the casting witch, enabling them to resist certain physical ailments.
 * Incantation: Resistus maledi.
 * Requirements: None
 * Heartbeat Control Spell: A spell that allows the casting witch to control the rate of another person's heartbeat, as to keep them calm. Another similar spell helps one to regular their breath.
 * First Incantation: Tardus pulsatio.
 * Second Incantation: Corum spiritus
 * Requirements: Target
 * Strength Augmentation Spell: A spell that allows the casting witch to alter the strength of another person.
 * Incantation: Viribus.
 * Requirements: Target
 * Pigmentation Spell: A spell that changes the pigmentation of one's skin.
 * Incantation: Pellis tinctura.
 * Requirements: Target
 * Moratorium Spell: A spell that alters the perception of time while delaying one's activities, so that the targets will move in slow motion.
 * Incantation: Morator
 * Requirements: Target(s)
 * Humanity Spell: A spell that restores a vampire's humanity, should they have switched it off.
 * Incantation: Non-verbal
 * Requirements: Vampire

Boundary and Sealing Spells
Boundary spells allow witches to erect invisible barriers surrounding a set space for a set amount of time, preventing beings from entering or leaving the said location. However, they do not affect inanimate objects. Several Boundary Spells are tied to astrological events such as lunar or solar phases.

Sealing spells are a more potent form of boundary spells, especially when coupled with the casting witch's blood. When this is done, the spells are nearly impossible to break unless they are from the same bloodline.


 * Tomb Sealing Spell: A powerful spell used to entrap vampires within a certain area. Furthermore, the spell would seal the door to prevent anyone from opening the door to the tomb.
 * Requirements: Talisman, a Comet; two descendant witches, Pentagram, 5 Torches
 * Tomb Sealing Counter Spell: A spell that can reverse the effects of the Tomb Spell. When performing the spell, the boundary can be lowered. In doing so, it can allow vampires to enter, but not leave. With enough magic, the seal can be lifted, breaking the boundary completely allowing vampires to enter and leave freely.
 * Incantation: Phasmatos Salves Nas Ex Malon, Terra Mora Vantis Quo Incandis, Et Vasa Quo Ero Signos.
 * Requirements: Pentagram drawn on the ground, Four torches representing Earth, Air, Fire, Water, A bottle of water; A full moon,
 * Unsealing Spell: A spell that enables an enchanted door, or something that has been magically sealed, to open.
 * Sparrow's First Incantation: Phasmatos Siprum, Emnis Abortum, Fasila Quisa Exilum San.
 * Sparrow's Second Incantation: Phasmatos Tribum, Melan Veras, Et Vasa Quisa, Exu Quisa.
 * Doorway Sealing Spell: A spell used to lock and seal the doors of a room.
 * Sparrow's Incantation: Vis sera portus
 * Room Isolation Spell: A minor boundary spell to seal a room. The spell erects an invisible barrier to prevent specified targets from leaving or to enable certain ones to enter.
 * Incantation: Unknown
 * Sparrow's Incantation: Apné sà mene
 * Fire Boundary Spell: The spell allows the witch to trap individuals within a circle of fire. They would be unable to escape, and any attempt to do so would cause a surge in the fire's intensity.
 * Incantation: Unknown
 * Requirements: Subjects, Fire
 * Fire Boundary Counter Spell: The spell allows the witch to undo a fire boundary spell, extinguishing the trap.
 * Incantation: Namia Exum Solvos
 * Requirements: Subjects, Fire
 * Sealed Boundary Spell: The spell prevents entry of vampires into a specific location, though other supernatural species (i.e. ghosts, werewolves, and witches) or humans can pass through.
 * Incantation: Unknown
 * Requirements: Unknown
 * Threshold Spell: Seemingly an ancient spell that dates back to the creation of vampires. The spell bars entry to vampires into the boundaries of a property or home that is owned by a living person (including witches, werewolves, Doppelgängers, etc.) without first being invited in by the owner.
 * Incantation: Unknown
 * Requirements: Unknown
 * Blood-Knot Unsealing Spell: An unsealing spell that requires the power of two generations of witches to open a certain object. The two generations of witches have to be directly related descendants, such as a mother and daughter, of the original caster.
 * Incantation: Sigalis Intransium, Exalis Exalis, Omnas Quisa Operum, Sigalis Intransium, Exalis Exalis. Omnaben Libras, Sigalis Intransium, Exalis Exalis. Omnas Quisa Operum, Exalis Exalis.
 * Requirements: 2 generations of witches from the same bloodline
 * Salt Boundary Spell: This spell creates a barrier that can selectively trap certain species, typically Vampires, within a boundary drawn with salt. The spells used range in power and size, some small enough to trap singular targets whereas others are powerful enough to surround locations as large as an entire school or sections of a large cemetery.
 * Incantation: Unknown
 * Requirements: A line or circle of salt, which acts as the binding agent, is drawn surrounding the area or target
 * Boundary Counterspell: A counterspell used to reverse a boundary spell, specifically bound in salt.
 * Incantation: Merabas Hic Libatal, Confremun Signas. Omus Quisa Tentum Exalis, Merabas Hic Libatal. Confremun Signas. Omus Quisa Tentum Exalis.
 * Requirements: 6 candles
 * Traveler Sealing Spell: The spell allows the Travelers to seal off a certain location, entrapping anyone within with an invisible barrier.
 * İncantation: Otum adnarvet esnavit atim.
 * Requirements: Traveler Magic
 * Sacred Ground Sealing Spell: The spell functions by closing off a certain location to all vampires. The only way they could enter was through an invitation by the witch who cast the spell.
 * Incantation: Unknown
 * Requirements: Ancestral Magic
 * Confinement Spell: The spell is generally used by witches, specializing in Sacrificial Magic, to protect their sources of power (i.e. sacrifices). A binding circle is drawn using a concoction of various ingredients that form a white powder. When it is drawn on the ground, the spell confines a person or object within the marked space, preventing anyone else from entering. It is a convoluted spell that can be broken by powerful binding agents such as rock salt, volcanic ash, eye of newt, or the blood of a more potent witch.
 * Incantation: Unknown
 * Requirements: Sacrificial Magic
 * Reinforced Boundary Destruction Spell: A spell that utilized raw magical power to break through (reverse) a complex imprisoning spell placed on a building.
 * First Incantation: Destruccive glas stav enfala. Destruccive glas stav enfala.
 * Second Incantation: Apné en vrata!
 * Third Incantation: Repo oma dal most
 * Requirements: Physical contact with the binding agent
 * Sacrificial Boundary Spell: A powerful spell that can trap dozens of people inside of a building. If touched, the boundary will severely burn the person trying to pass through. The spell has to be bound to an incredibly powerful sacrifice, something long-lived and indestructible.
 * Incantation: Unknown
 * Requirements: Powerful sacrifice, used in Sacrificial Magic, as a binding agent
 * Ancestral Boundary Reversal Spell: The spell allows a witch to undo a boundary spell, however, if the boundary spell is bound to a powerful object, reversing it would be impossible without the binding agent. It was later confirmed as the same spell used to disrupt any form of magic.
 * Incantation: Singuinata Venet a Superem
 * Requirements: Ancestral Magic, Two or more witches
 * Lunar Boundary Spell: The spell will be bound to the moon and will last until the next moonrise.
 * Requirements: Ancestral Magic, Moon as a binding agent.
 * Expression Lunar Boundary Spell: A witch can close off an open space by erecting an invisible barrier simply through focusing, trapping the target inside of the enclosed location. The spell is bound to both the new moon and the casting witch, therefore, it will wear off in three to four days or sooner should something happen to the witch.
 * Requirements: Expression, New Moon
 * Solar Boundary Spell: The spell is bound to the sun, therefore, the targets will be trapped inside of a certain location until sundown the same day.
 * Incantation: Unknown
 * Requirements: Sun as a binding agent
 * Reinforced Boundary Spell: A powerful and complex spell to imprison a target within a set location, either with salt or within a building.
 * Incantation: Unknown
 * Requirements: Salt and candles; House
 * Blood Seal Unsealing Spell: A spell that utilizes a witch's blood to directly unseal a sealed object or location.
 * Incantation: Déblotché par mon sang.
 * Requirements: The caster's blood
 * Life-Force Linked Boundary Spell: A boundary spell that utilizes a witch's heartbeat to sustain the spell. Should the witch's heart stop, the spell will be broken.
 * Incantation: Unknown
 * Requirements: Casting Witch, Sage, Map, Iron/Sand
 * Bone Boundary Spell: An old spell that utilizes bones to enact a powerful barrier keeping all unwanted targets away from the intended sacrifice.
 * Incantation: Unknown
 * Requirements: Sacrificial Magic, Bones; Two candles and an animal skull in the middle, set in each cardinal direction outside a salt circle.
 * Bone-Bound Boundary Counterspell: A counterspell to reverse the effects of the Bone-Bound Boundary spell.
 * Incantation: Aubsbeaute an pjons pìns
 * Requirements: Trapped Target
 * Rock Boundary Spell: A spell that is bound to a specific structure of four rocks placed atop one another. Should the placement be disrupted, the spell will be undone.
 * Incantation: Unknown
 * Requirements: Four Rocks in a vertical structure
 * Doorway Unsealing Spell: A spell used to unlock an opening of a passage, whether bound with locks or chains.
 * Incantation: Dissera portus.
 * Requirements: None
 * Shield Spell: A spell used to shield the casting witch from an oncoming attack, such as from fire or electricity.
 * Incantation: Scutum.
 * Requirements: None
 * Containment Spell: A spell used to contain a person or entity within a limited boundary.
 * Incantation: Imperium monstrum.
 * Requirements: None
 * Basic Boundary Spell: A basic level boundary spell used to contain a person in a small room.
 * Incantation: Unknown
 * Requirements: Unknown
 * Bubble Boundary Spell: A bubble-like boundary spell used in a localized area to protect the casting witch(es) and those around them.
 * Incantation: Bulla
 * Requirements: none
 * Unlocking Spell: A spell to undo a physical lock.
 * Incantation: Dissero
 * Requirements: Lock
 * Subconscious Containment Spell: A spell used to bind a person's consciousness within their mind.
 * Incantation: Finitus.
 * Requirements: None

Cloaking and Illusion Spells
Cloaking spells allow witches to either render a being, location or object physically undetectable to the senses or magically undetectable by locator spells, making it so that magic cannot track them.

Illusion spells are an advanced form of Cloaking spells that allow witches to project into the mind of a target and affect the senses to perceive a false reality of a being, location or object which they can then manipulate.


 * Illusionary Cloaking Spell: More commonly known as an invisibility spell, this spell allows a witch to cloak themselves and their targets — be it a person, object or certain locations completely based on one's perception. However, magic can be disrupted by magical objects. The distance in which a witch can cloak their target is directly proportionate to their level of skill.
 * Incantation: Invisique
 * Illusion Spell: The spell allows a witch to alter the perception of the immediate vicinity creating illusions of objects and other people. Such spells range from creating manifestations that appear real to altering the physical form of another or themselves. At more advanced levels they can become physical manifestations.
 * Incantation: Unknown
 * Sparrow's Incantation: Phantamogriphia Decorum
 * Disillusionment Spell: The spell allows a witch to counter illusion or cloaking spells, revealing magically hidden objects or people.
 * Sparrow's Incantation: Phasmatos Oculacs
 * Silencing Spell: The spell works by throwing a handful of salt into a lighted candle. As long as the candle is lit, no one, including vampires and hybrids will be able to hear anything. Instead, all they will hear is a sizzling sound. Variations of the spell can cause audible noise, such as car alarms, to become completely silenced.
 * Sparrow's Incantation: Edacay
 * Requirements: A lit candle, Salt
 * Privacy Spell: A spell that is cast over burning sage. As long as the sage burns, no one will be able to overhear anything from the room in which it burns.
 * Requirements: Burning sage
 * Cloaking Spell: A spell developed and used to hide specifically from locator spells. Various witches employ different means and magics that range in power to stay effectively hidden from other witches.
 * Requirements: Sandalwood
 * Traveler Cloaking Spell: A powerful cloaking spell developed to hide a target even from the all-seeing Spirits of the Netherworld.
 * Requirements: Traveler Magi
 * Essence Reveal Spell: The spell allows a witch to unveil and detect concealed mystical essences within talismans or relics.
 * Incantation: Unknown
 * Requirements: Target Object
 * Ancestral Illusory Spell: The spell allows ancestral witches to project an illusion over an entire location, transforming it such that unwanted intruders perceive it to be an infinite maze and will walk in circles. However, it is seemingly not powerful enough to deceive the sire-bond as such, sired hybrids are still able to sense the location of their sires.
 * Requirements: Place of power (e.g. Cemetery), The Ancestors
 * Decoy Spell: A spell that uses the practice of representational magic to allow a witch to craft the illusion of the target's presence onto a clay doll, replicating its power source. However, the illusion only lasts for as long as the witch focuses on the spell.
 * Incantation: Sin eh-tey ex avan-ha vin tan-took koh.
 * Requirements: Golem, Beating heart, Blood of target, Crushed herbs, A lit candle
 * Glamour Spell: A powerful spell that can grant a person the appearance of another. The spell is performed by obtaining the hair of the target and using it as a conduit on a poppet which serves as the anchor of the spell. The spell is activated once the poppet is dipped into blood (presumably of the person whose appearance the target is taking). Should the witch wish to remove the glamour, the poppet needs to be burned.
 * Incantation: Kache l'nan san. Jen chèch je yo.
 * Requirements: Dozens of Candles, Bowl of Blood, Target's Hair, Voodoo Poppet, Animal Bones
 * Diversion Spell: A spell to prevent witches from finding the true location of a target by deviating their presence to a set location. Therefore any witch performing a locator spell will be drawn to said false location.
 * Incantation: Unknown
 * Requirements: Target's Blood, Burning sage, Oleander, Spotted Owl Feather, Candles
 * Translucence Spell: A spell that causes objects or walls to become see-through as if looking through glass.
 * Incantation: Preitori Speculo
 * Requirements: Ceiling

Rituals Involving the Deceased

 * The Necronomicon Resurrection Ritual: Excerpt from the Necronomicon: "Prepare an effigy of the dead soul you wish to contact. Everyone may participate. The size and shape of the effigy is irrelevant. Make it out of whatever materials you wish. If it's not obvious who the effigy is supposed to be, label it with the name of the deceased. After preparing the effigy, burn the Necronomicon to ashes. Use caution! Be mindful of carbon monoxide poisoning! Sprinkle the ashes on the effigy and repeat the name of the deceased three times. Then close your eyes and wait. After a while... you should feel a light tap on your back. If so, that means your ritual was a success. The ashes are only good for one use. The ritual can only be performed once, so use it wisely."
 * The Caged Child: Excerpt from the Caged Dog Village: "In order to perform The Caged Child, you need five people, including the spirit medium, and a dark place with no light. First, draw the magic circle, passed down from the Caged Dog Village, on the ground. In the center of the circle, the spirit medium must kneel, curl like a turtle, and rest their forehead on a stone on the ground. Afterwards, the other four participants must put the iron cage over the spirit medium, and cover it with a white sheet. And finally, the Dog God must be placed on top of the cage. You also cannot step on the magic circle during the preparations. When preparations are complete, turn off all the lights to create complete darkness. The séance will begin when the four participants are each standing at a corner of the room. The four participants, not including the spirit medium, will sing The Caged Child song. After the song, ask "Is the Caged Child..." then say the name of the spirit. The spirit medium will reply in the voice of the summoned spirit."
 * Incantation/Song: "At last, at last, at long last. Young guard dog and little lost girl sealed within an iron cage at mountain bottom, within the darkness. At last, at last, at long last. How many will there be by dawn? Will there be two or just one? Will the guard dog run far away? Or did it eat the little girl? At last, at last, at long last."